We are moving right now in the Pulse from GK 42 to GK 3 and I’m loving how Detachment (42) is melding with Innovation and Innocence (3) in my creative life.
This past week I watched the films, Jumanji: Welcome to the Jungle and Jumanji: The Next Level. In these movies people are sucked into a video game and must play the Jumanji game as avatars with the strengths and weaknesses the game itself determines. As I watched and laughed, I couldn’t help but wonder how my own Gene Keys might translate into the game.
On my inner quest I am on the Purpose Key, the last sphere of the Activation Sequence, and thought that it would be fun to imagine my four keys in this sequence as video game avatars with strengths and weaknesses related to the key. And so, I created them starting with listing the actual strengths and weaknesses, moving to the AI generation of the characters, then the naming them with humor, and finally putting it all together.
Come along as I tell you all about it! (If you have not watched these flicks but are aware of video games, my fun project will still make sense to you.)
Although I include the images in the video, here are my Activation Sequence avatars ready for their video game quest to begin!
My Life’s Work: 34.6 (Force, Strength, Majesty)

My Evolution: 20.6 (Superficiality, Self-Assurance, Presence)

My Radiance: 40.2 (Exhaustion, Resolve, Divine Will)

My Purpose: 37.2 (Weakness, Equality, Tenderness)

What about you? Can you imagine your Activation Sequence keys as video game avatars? What would they be like? Could they work as a team to keep upleveling on their quest? Turn your contemplations into play… at least during the Pulse of GK 3.
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Pen a Missive